🪐 Load Exoplanet Textures
🌍 Surface Maps
Surface Albedo
★ REQUIRED
Planet surface color / diffuse texture
Normal Map
Terrain bump detail (tangent space)
Height Map
Vertex displacement + parallax depth
Roughness Map
Surface smoothness variation
Specular Map
Ocean/ice reflectivity (Phase B.2)
Night Lights Map
City lights on dark hemisphere (Phase B.1)
☁️ Cloud Layer 1 — Cumulus (Low, r=1.003)
Layer 1 Color
Cloud texture — if absent: volumetric 3D fBM
Layer 1 Normal Map
Cloud normal map (optional)
☁️ Cloud Layer 2 — Cirrus (High, r=1.010)
Layer 2 Color
Cloud texture — if absent: volumetric 3D fBM
Layer 2 Normal Map
Cloud normal map (optional)
💫 Planet Rings (J.1)
Ring Texture (optional)
1D radial strip — if absent: procedural Saturn-like rings
🚀 Launch Simulator
⚙ EXOPLANET SIMULATOR v3.7.1
✕
☀️ STAR & ILLUMINATION
▼
Azimuth
45.0°
Elevation
20.0°
Intensity
1.00
Auto-Rotate Star
Star Rotation Speed
1.0x
Camera Orbit
Auto-Orbit Camera
Orbit Speed
1.0x
🌫️ ATMOSPHERE
▼
Scattering
Rim Intensity
0.80
Rim Sharpness
3.00
Fresnel Power
4.00
Day Factor
0.30
Rayleigh Strength
0.50
Mie Strength
0.10
Mie G (Asymmetry)
0.70
Density
1.00
Atmosphere Color
R:
89
G:
165
B:
255
Orbital Halo
Halo Size
0.12
Halo Intensity
1.00
🌍 PLANET SURFACE
▼
Mapping
Specular Power
64.0
Specular Intensity
1.00
Star Angular Size
0.050
Parallax Depth
0.002
Normal Strength
1.00
Oren-Nayar Roughness
1.00
Color Grading
Contrast
1.00
Saturation
1.00
Global Darkening
0.00
Shadow Intensity
1.00
Highlight Boost
0.00
Color Temperature
0.00
Tone Mapping (ACES)
Exposure
1.00
Filmic Contrast
1.00
🌃 NIGHT SIDE
▼
Night Intensity
1.00
Terminator Width
0.30
Terminator Glow
0.50
Night Tint
R:
255
G:
200
B:
100
☁️ CLOUDS
▼
Enable Clouds
Layer 1 — Cumulus
r=1.003
Opacity
0.85
Speed
1.0x
Scale
3.50
Coverage
0.35
Turbulence (vol.)
0.50
Warp Strength (tex.)
0.015
Quality / Octaves (vol.)
5
Layer 2 — Cirrus
r=1.010
Opacity
0.35
Speed
0.4x
Scale
2.50
Coverage
0.45
Turbulence (vol.)
0.50
Warp Strength (tex.)
0.012
Quality / Octaves (vol.)
5
Shadow & Illumination
Shadow Intensity
0.65
Limb Brightness
0.35
Terminator Glow
0.20
L2→L1 Shadow
(tex only)
0.35
Tint — Layer 1
R:
255
G:
255
B:
255
Tint — Layer 2
R:
220
G:
235
B:
255
Wave Motion
Wave Amplitude
0.004
Mode Switch Speed
0.060
💫 PLANET RINGS
▼
Enable Rings
Inner Radius
1.30
Outer Radius
2.40
Tilt Angle
25.0°
Opacity
0.88
Ring Tint
R:
210
G:
185
B:
140
✨ POST-PROCESSING
▼
Bloom
Enable Bloom
Threshold
0.78
Strength
1.20
Radius
1.00
Knee (softness)
0.08
📹 CAMERA & SCENE
▼
Animation
Auto-Rotate Planet
Planet Speed
1.0x
Galaxy Background
Star Brightness
0.60
Star Density
0.55
Nebula Color
0.50
Galaxy Tilt
0.50
Presets
🌍 Earth
🔴 Mars
🏜️ Desert
❄️ Ice
🌋 Volcanic
🔥 Lava
🧊 Europa
🟠 Titan
☁️ Venus
🌊 Oceanic
🪐 Gas Giant
⚫ Carbon
💧 Hycean
🌑 Moon
♨️ Hot Jupiter
🟢 Swamp
🧪 Acidic
🌿 Jungle
👽 Alien Bio
🗂️ SWAP TEXTURES (LIVE)
CS-GPTS
▼
🌍 Surface Maps
Surface Albedo (Color)
Normal Map
Height Map
Roughness Map
Specular Map
Night Lights
☁️ Cloud Layers
Layer 1 Color
Layer 1 Normal
Layer 2 Color
Layer 2 Normal
💫 Rings
Ring Texture
🪐
Exoplanet Simulator v3.8.5
v3.8.5:
viewSecant veil + sun-gated arc — no night-side glow, compositing limb
Procedural/Texture rings · Planet shadow · Zonal wave
Drag to rotate · Scroll/pinch to zoom
👓 VR
⊕ AXIS
SS:
×1
×1.5
×2
×2.5
⚙
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